Quantum Whac-A-Mole    

IBM Quantum Computing, Collaboration
2022


The classic game, retrofitted with a most futuristic tech. In collaboration with and powered by IBM Quantum Lab. Worked 
with IBM scientists and engineers to create Whac-A-Mole using Quantum computers.





CONTEXT

Traditional whac-a-mole is an arcade game in which players use a mallet to hit toy moles, which appear at random, back into their holes.

In quantum computing, randomness often occurs due to quantum noise, resulting in uncertainty in outcomes.

Noticing the relationship between whac-a-mole and quantum computing, quantum whac-a-mole is created, leveraging quantum noise to control the appearance of not only the mole, but also the holes. 






GOAL

Using IBM quantum computer and making a game that can be played internationally. Generating randomness with quantum computing, using superposition 





RAT BY CINEMA 4D



RAT BY UNITY


@ IBM QUANTUM COMPUTING





Sources: 

https://zhaocunyang.com/quantum-data-visualization
https://medium.com/qiskit/using-a-quantum-computer-to-create-3d-art-with-blender-8091857b96f1
https://github.com/HuangJunye/QPong 
https://medium.com/qiskit/creating-quantum-8-bit-art-c54388515cea
https://medium.com/qiskit/quantum-computer-meets-pen-plotter-21c0f0c136d2
https://www.youtube.com/watch?v=pTdvU1J02TA
https://youtu.be/0RPFWZj7Jm0?t=561
https://www.youtube.com/watch?v=a1NZC5rqQD8
Part of a research conducted by Parsons School of Design and IBM Quantum.

Team
:
Eve (Eunsong) Lee
Fangyuan Cheng
Jas Panjrath
Thao Tran






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